retrieval-based learning refers to the repeated recall of newly learned information in various situations or study sessions. It’s been shown to be much more effective than study without recall practice.
Spaced learning involves learning or studying the same information over intervals in time, rather than all at once, which is known as massed learning.
Gamification applies game design principles and mechanics to non-game experiences to increase engagement.
the transition to mobile learning is not an easy one for most companies to make.
Prior instructional design was developed for the PC, not iOS or Android devices, so animations and interactions that work well on a desktop computer do not carry the same functionality on a mobile platform. Additionally, learning management systems exist behind layers of security firewalls that make it difficult for users to access courses on their mobile devices.